Changes to AI pathing
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Changes to AI pathing
http://savagerebirth.com/community/threads/changes-to-ai-pathing.158/
I saw DieOrFail link this in another thread for Morgoth of Udun, and I was pretty impressed at this part:
=o Very interesting, and it already feels tempting to want to play SR just to see that kind of nice improvement.
I saw DieOrFail link this in another thread for Morgoth of Udun, and I was pretty impressed at this part:
Bjarne wrote:
Not only does this result in better pathing, it also results in more realism. For example, have you ever noticed that workers mine redstone from a very far distance? The following picture is from XR.
My change means workers can walk right up next to the mine and look like they are actually hitting it with their hands and not magically mining with their mind.
=o Very interesting, and it already feels tempting to want to play SR just to see that kind of nice improvement.
TNaismith- Head Forum Administrator
- Posts : 4280
Join date : 2009-05-20
Location : Canada
Re: Changes to AI pathing
Yeah, how awesometastic is that?! Supercool
Morgoth of Udun- Posts : 956
Join date : 2009-07-01
Age : 31
Location : Rotterdam, The Netherlands
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