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Changes to AI pathing

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Changes to AI pathing Empty Changes to AI pathing

Post by TNaismith Sat 17 Dec 2011, 10:30 pm

http://savagerebirth.com/community/threads/changes-to-ai-pathing.158/

I saw DieOrFail link this in another thread for Morgoth of Udun, and I was pretty impressed at this part:


Bjarne wrote:
Not only does this result in better pathing, it also results in more realism. For example, have you ever noticed that workers mine redstone from a very far distance? The following picture is from XR.

Changes to AI pathing 195-f7a091a706a0493f544995930a99a323



My change means workers can walk right up next to the mine and look like they are actually hitting it with their hands and not magically mining with their mind.

Changes to AI pathing 196-efbab7ed15937111dd65ec82ee8ea90f


=o Very interesting, and it already feels tempting to want to play SR just to see that kind of nice improvement.
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Changes to AI pathing Empty Re: Changes to AI pathing

Post by Morgoth of Udun Sun 18 Dec 2011, 4:47 am

Yeah, how awesometastic is that?! Supercool Smile
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